Juri magic
see Mysticism, OccultOrbs of Juru was like the Book of Rao and the Crystal of Knowledge but it held the teaching of Juru magic and Raoism. Called The way of Rao.
- Fire: Fire the Kryptonian symbol for "P." personification of light and life. Examples: the ability to Heal others and it can restore a Kryptonian's powers and abilities and possibly break a magic spell. (Fire Manipulation)
- Water: Water the Kryptonian symbol for water. Personification of essences. Examples: The ability to possession, mind control and place others under a form of temporal stasis, and essences transfer, also has the potential to Heal others. (Water Manipulation)
- Air: Air the Kryptonian symbol for "Air", and "S". Personification of Purity, creativity. Examples: The ability purity the possessed and heal others and Creation. (Air Manipulation)
Life, creation and sprite are mix with the symbols for Fire, Air and Water. A Wizard of Juri who was master of all three might also be able to control Earth and life. (Earth Manipulation) Organic Manipulation. (limited Variations)
Applications
Some examples of the potential use of magic:
Offensive Magic
- Elemental Manipulation
- Energy Blasts
- Formulated Magic Blasts
- Magic Combat
- Power Absorption
- Spell Casting
Defensive Magic
Teleportation
Limitations
- Magic used by other users can overwhelm the user.
- Reality Warping could work against mysticism.
- Soul Absorption works against this power.
Magic Limitations :Skill, Strength and a lacking specific talent for type of magic.
- Control is extremely important. Unconscious use of this power can be catastrophic.
- Users can be overpowered by stronger counter magic.
- There is always a Price. Always.
- Always check the price-tag.
- It will be paid, one way or another.
- The price can range from something as insignificant as the magical energy required to activate your magic, or something devastating, like your own life.
- Magic Immunity will foil your plans.
- Magic often drains a person's stamina or mana; naturally, stronger magic puts a much greater strain.
- Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but mendable, to destructive to lethal, to Catastrophic to Apocalyptic.
- Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
- Society with knowledge about magic is likely to have Rules/Laws about its use, and areas of magic that are forbidden.
- Users are unable to use spells that are beyond their imagination.
- Using magic takes concentration and focus.
- In some societies, magic may be limited to a specific class or status.
- May react disastrously with Science Manipulation.
Universal Differences
- Some universes have limits for what they can do or substances that they can't affect.
- Who can use magic and what kind varies between universes.
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