POWERS AND ABILITIES


POWERS AND ABILITIESEDIT

Powers



  1. Tracking System, the suit can track any form of energy, biological, magic or technology. It can track anyone Del met since it bonded with him, from at least seventy miles distant.
  2. Scarab Sight, the Scarab can track anyone Del Im-Re has encountered and search for anything concealing itself even if they are in other dimensions. It can also determine a persons conditions such as pregnancy.  It can identify and scan metahumans. It can identify people related to those it's already encountered via genetic analysis. The Scarab is able to identify thought-patterns, enabling it to see if something is sentient. It can identify matching energy signatures, letting it see if the energy patterns were developed from the same basis. It can also see extra-dimensional objects. It is continually aware of the electricity in the surrounding environment.
    It can perceive magic, see how a magical effect can be dispelled, and see through magical concealment.
    The Scarab's scans can cover at least a five mile square. It communicates the information it gleans to Del in a manner he can understand.
  3. Symbiotic Telepathic Communication, Del Im-Re and the Scarab can communicate but the Scarab talks in it's own language.
  4. Wireless Network Connection.
  5. Superhuman Strength. Sufficient to pick up a light truck. Can be estimated to be able of lifting up to 3 tons.Note: Del Im-Re is Kryptonian Class 100+. Del Im-Re without Scarab  is easily strong enough to lift 100 tons with ease.
  6. Superhuman Agility -Armor Resilience.
  7. Partial Armor Manifestation.
  8. Dual-Purpose Wings, the wings could act as a shield but have changed to be more translucent.
  9. Battle Analysis Adaptation. The armor can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. The armor can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.
  10. Energy Blasts.
  11. Vibrational Frequency Manipulation. Red Scarab can use this to travel through time and space and different dimensions. The Scarab can negate the vibrational frequencies of extra-dimensional objects, pulling them into this reality. The area of effect of this latter is unknown; it has been seen to affect objects at least the size of Brother Eye. According to the Reach, this should be impossible.
    The Scarab can also shift Del out of phase with the universe, making him invisible and intangible to anything apart from Reach-tech.
  12. Translation.
  13. Waste Disposal, he doesn't need to use the bathroom in the suit.
  14. Healing factor, capable of healing Del Im-Re after his death. 
  15. Two modes : Reach infiltrator and Reach enforcer mode. The armor can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks.
  16. Independent Animation: The Scarab is able to move by itself for a little distance. It used this ability to attach itself to Del In-Re.
  17. Temporal Flux Detection: The Scarab could detect changes in the timeline.
  18. Costume Creation: The Scarab was able to create a costume of chainmail armor for Del. It was also able to restore his clothes when he depowered.
  19. Shadow Demon Defense
  20. Concealment: The Scarab is capable of concealing itself from 21st century technology (though Skeets, from the 25th century, was able to find it). It can shut off cameras and microphones in its vicinity. The Scarab has blocked a magical attempt to probe it, lashing out at the person who tried.
  21. Energy Manipulation: The Scarab can shape and manipulate the energy it stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms. Its energy shields can block a Sinestro Corps ring's blasts.
  22. Energy Bubble: The armor is able to create a temporary energy bubble around Del and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving. A Flash who tries to vibrate through it will find themselves blasted by the bubble.
  23. Translation:
  24. Bleed Diving: Del can shift into the Bleed, the space that connects the various universes. He can utilize the Bleed's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Bleed three times in quick succession.
  25. Artificial Intelligence: Normally, the Reach's command sentience parameters, stored in a Scarab's database, give a Scarab sentience and serve to make it obedient to the Reach. An infusion of magical energies sometime in the distant past altered the Scarab, denying the Reach control. When the Scarab's enforcer and infiltrator mode was triggered, the Scarab was able to develop its sentience without being in service to the Reach. It also had the opportunity to access the programming of other Scarabs as well. As a result, the Scarab has its own mind, with full access to its own programming,
    • Symbiotic Synaptic Interface: The Scarab's nervous system is bonded to Del's, letting the two share their thoughts and emotions. The Scarab communicates with Del as a voice in his mind. No-one else can hear it.
    • Scarab Mindlink: The Scarab can mentally communicate with Scarabs that have not integrated with a host. It can also interface with Scarabs which have created full infiltrators or enforcers, although this requires Del to breach the infiltrator or enforcer's armor.

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