Weaknesses
The Scarab sees the all Lanterns, The Darkstars as the 'enemy'. as the 'enemy'. Del Im-Re's first day the Scarab took full control of him and wreaked havoc among the temple it also fuses with the The Book of Juri and attacked the Wizards of Juru. kills most of the wizards and receives major damage by magic, Del is killed. As Del Im-Re's experience with the Scarab's armor has developed, the Scarab has taken a more aggressive approach against the Lanterns, urging Del Im-Re to kill them. Fortunately, Del Im-Re, now in control has so far prevented it from killing anyone.
Truce With Nature: The Scarab will not hurt nature, or the magical creatures thereof (beings who draw their power from the Green, for example), of its own volition.
Alien Sentience: The Scarab's sentience is distinctly alien; while it won't hurt /nature/, it has shown no such reluctance when it comes to Kryptonians, Red Lanterns and etc, being willing to injure or kill them. The Scarab won't hurt nature unless reasoned with and it causes Green Lanterns to act violently towards him and defends itself in response.
Reach Tech: The Scarab's armor can be breached by the weapons of other Scarabs. Equally, however, the Scarab is able to breach other Scarabs' armor.
Magic: While the Scarab is aware of magic, it doesn't understand it. It's able to perceive, absorb, and disrupt magical energies, but little else. As a result, creatures of magic are often a significant challenge. The Scarab can't analyse certain mystical creatures, and so is unable to develop countermeasures for them. When faced with certain other mystical entities, such as the Spectre, the Scarab panics, offering Del ever more powerful weapons to take them on.
Magnetic Shielding: Strong magnetic fields block the Scarab's ability to track DNA.
Dispelling The Armor: Dispelling the armor originally caused Del intense pain. As time has passed, however, Del has found the process getting easier.
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